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Alexey is sent to a village where a recruitment camp is being set up. When he regains consciousness, he is captured by Germans. Victor gets away, but when Alexey tries to catch up, he is knocked out in an explosion. When the train is fully supplied, the Soviets board and evacuate, narrowly evading the German forces. However, the German assault is just as strong, stomping through quite quickly. They are given just enough time to turn it into a fortress, with anti-tank guns, sandbags and mines. The two are put in command of defences at the offices, boilers and storages. Days later, Alexey and Victor arrive at the Rostelmash factory, where the Soviets are evacuating civilians and any machinery they can transport. They do, but they notice a column of tanks advancing on their position, using the tank, they destroy it and are given the order to retreat. Later, the team is given the objective of taking a strategic hill in the area. They use the tank in their assault on the village and ravage the Germans in the village. They find an empty disabled KV-1 heavy tank which they repair. The Commander allows them to take some soldiers with them to advance into the village, captured by the Germans. After an encounter with an armoured car, they get to the H.Q of a local defending zone. Their column is destroyed and they are forced to continue on foot. However, during their travel to Rostov they are suddenly attacked by Stuka dive-bombers. Shortly after Operation Barbarossa, Alexey Kuznetsov and Victor Smirnov are enlisted into the Red Army. The Player is represented by Alexey Kuznetsov (who also plays a role in Men of War: Red Tide) and Victor Smirnov.
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The campaign begins with the Battle of Rostov and ends after the Battle of Seelow Heights, with an epilogue showing Berlin days after its capture. The Soviet campaign spans the early battles of the Eastern Front, through to the start of the Soviet counter-offensive.
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The game focuses on some of the less-known battles of World War II and does not feature famous battles like the Invasion of Normandy or Battle of Stalingrad. The single-player portions of Men of War comprise 19 missions spread across Soviet, German, and Allied campaigns and a "bonus" campaign of offcuts. It has also been described as "dissolving the emotional distance between player and unit". "Direct Control" can be used to perform advanced actions such as targeting individual vehicle components, navigating precisely around cover, and cooking a grenade. Movement is controlled with four directional keys and a stance toggle, while the unit aims/faces toward the on-screen mouse cursor and fires when the player clicks his mouse button. Men of War allows a player to directly control any soldier or manned vehicle/gun that he owns. Perhaps in recognition of this, players can change the speed at which time passes. These rules lead to gameplay that has been described as "organic.where others are artificial" and praised for generating "stories as distinct as they are dramatic", but criticised for at times demanding intense micromanagement.
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